Amarr 1
Racial T1 frigate combat and basic home-defense participation.
Amarr racial combat progression built on WH Core. Primary weapon family: Energy Turrets (Pulse / Beam).
Each tier pairs with the matching WH Core level and builds toward advanced racial hulls used by later wormhole role certifications.
Racial T1 frigate combat and basic home-defense participation.
Racial cruiser combat, roaming, and home-defense foundation.
Strong cruiser / battlecruiser participation and mainline subcapital doctrine foundation.
Foundation for racial T2 frigates/destroyers/cruisers, T3C, and advanced wormhole role modules.
Maximum racial combat foundation supporting Marauder, T3C, Recon, HAC, Interdictor, and future doctrine certifications.