Empire Combat Layer

Amarr

Amarr racial combat progression built on WH Core. Primary weapon family: Energy Turrets (Pulse / Beam).

Energy Turrets (Pulse / Beam) Five Tiers Cross-Training Allowed Working Draft v0.1
Certification Ladder

Frigate to master combat pilot.

Each tier pairs with the matching WH Core level and builds toward advanced racial hulls used by later wormhole role certifications.

Amarr / Tier 01
Frigate Pilot

Amarr 1

Racial T1 frigate combat and basic home-defense participation.

WH Core I Energy Turrets (Pulse / Beam)
Pilot progress appears after login.
View requirements
Amarr / Tier 02
Cruiser Pilot

Amarr 2

Racial cruiser combat, roaming, and home-defense foundation.

WH Core II Energy Turrets (Pulse / Beam)
Pilot progress appears after login.
View requirements
Amarr / Tier 03
Battlecruiser Pilot

Amarr 3

Strong cruiser / battlecruiser participation and mainline subcapital doctrine foundation.

WH Core III Energy Turrets (Pulse / Beam)
Pilot progress appears after login.
View requirements
Amarr / Tier 04
Advanced Combat Pilot

Amarr 4

Foundation for racial T2 frigates/destroyers/cruisers, T3C, and advanced wormhole role modules.

WH Core IV Energy Turrets (Pulse / Beam)
Pilot progress appears after login.
View requirements
Amarr / Tier 05
Master Combat Pilot

Amarr 5

Maximum racial combat foundation supporting Marauder, T3C, Recon, HAC, Interdictor, and future doctrine certifications.

WH Core V Energy Turrets (Pulse / Beam)
Pilot progress appears after login.
View requirements